A professional thief with $40 million in debt and his family's life on the line must commit one final heist - rob a futuristic airborne casino filled with the world's most dangerous criminals.
It's been ten years since the creation of the Great Truce, an elaborate joint-species surveillance system designed and monitored by cats and dogs to keep the peace when conflicts arise. But when a tech-savvy villain hacks into wireless networks to use frequencies only heard by cats and dogs, he manipulates them into conflict and the worldwide battle between cats and dogs is BACK ON. Now, a team of inexperienced and untested agents will have to use their old-school animal instincts to restore order and peace between cats and dogs everywhere.
Queen Poppy and Branch make a surprising discovery — there are other Troll worlds beyond their own, and their distinct differences create big clashes between these various tribes. When a mysterious threat puts all of the Trolls across the land in danger, Poppy, Branch, and their band of friends must embark on an epic quest to create harmony among the feuding Trolls to unite them against certain doom.
A group of friends think they found the perfect easy score - an empty house with a safe full of cash. But when the elderly couple that lives there comes home early, the tables are suddenly turned. As a deadly game of cat and mouse ensues, the would-be thieves must fight to save themselves from a nightmare they could never have imagined.
Rumored to have been lost, Antrum appears as a cursed film from the 1970s. Viewers are warned to proceed with caution. It’s said to be a story about a young boy and girl who enter the forest in an attempt to save the soul of their recently deceased pet. They journey to “The Antrum,” they very spot the devil landed after being cast out of heaven. There, the children begin to dig a hole to hell.
In this live-action adaptation of the beloved fairytale, old woodcarver Geppetto fashions a wooden puppet, Pinocchio, who magically comes to life. Pinocchio longs for adventure and is easily led astray, encountering magical beasts, fantastical spectacles, while making friends and foes along his journey. However, his dream is to become a real boy, which can only come true if he finally changes his ways.
Sixth-grader Peter is pretty much your average kid—he likes gaming, hanging with his friends and his beloved pair of Air Jordans. But when his recently widowed grandfather Ed moves in with Peter’s family, the boy is forced to give up his most prized possession of all, his bedroom. Unwilling to let such an injustice stand, Peter devises a series of increasingly elaborate pranks to drive out the interloper, but Grandpa Ed won’t go without a fight.